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Found 13 results for Jared%20Hundleyhttps://www.animestudiotutor.com/bones/bitmap_rigging_and_organization/
18 February 2018Jared Hundley
Upon request I'm covering how to organize and rig bitmap artwork. There are several methods of how to create your art and then bind that art to bones.
https://www.animestudiotutor.com/timeline/anime_studio_idea_3_keyframe_editing/
18 February 2018Jared Hundley
This is a quick comparison of After Effects to Anime Studio and ASP's amazing timeline capabilities when it comes to point and bone animation. This video will show you how to select points or bones in order to zero in on the exact animation you'll surely need to edit eventually. Animation is Editing Animation... let's face it!
jaredhundley.com
https://www.animestudiotutor.com/drawing/anime_studio_idea_2_eyes/
18 February 2018Jared Hundley
This one is a simpler idea but important and relevant to most of us. This was also a request that was so sweetly asked and I'm happy to have helped. At least, I hope I did! Happy Animating!
jaredhundley.com
https://www.animestudiotutor.com/animation/anime_studio_idea_1_shadows/
18 February 2018Jared Hundley
Anime Studio Ideas are shorter, more obscure how to videos about ideas I resolve while working as an animator. These ideas are pulled straight from projects I'm currently work on that I feel may help 1, quite possibly 2 people in the entire world, but I need to get them out of my head.
jaredhundley.com
https://www.animestudiotutor.com/animation/zombie_slayer_ep04/
18 February 2018Jared Hundley
Working with After Effects, Photoshop, and Illustrator, composite our character together with some scene assets and effects. We also add sound effects cuz their are sweet.
Part 1 + Project Files | Part 2 | Part 3
https://www.animestudiotutor.com/animation/zombie_slayer_ep03/
18 February 2018Jared Hundley
Working with Moho, we animate our character's walk cycle. My process is Illustrator to Moho to After Effects in this series.
Part 1 + Project Files | Part 2 | Part 4
https://www.animestudiotutor.com/animation/zombie_slayer_ep02/
18 February 2018Jared Hundley
Working with Illustrator and Moho, we prep our illustration with layering and rigging. My process is Illustrator to Moho to After Effects in this series.
Part 1 + Project Files | Part 2 | Part 3
https://www.animestudiotutor.com/animation/zombie_slayer_ep01/
18 February 2018Jared Hundley
Working with Photoshop and Illustrator, we take a character from sketch to a ready to rig Illustration. My process is Illustrator to Moho to After Effects in this series.
Part 2 | Part 3 | Part 4
https://www.animestudiotutor.com/lip_sync/lip_sync_smart_bones/
27 August 2015Jared Hundley
Working with Anime Studio Pro, we create mouth phonemes through masked layers and smart bone actions. This setup helps us have infinite mouth combinations and to complete manual lip sync in a unique, efficient way.
https://www.animestudiotutor.com/lip_sync/lip_sync_switch_layers/
27 August 2015Jared Hundley
Working with Photoshop and Anime Studio, we dive into how to create a set of mouth phonemes, incorporate them into Anime Studio switch layers, and manually lip sync to a spoken word audio file. This episode also briefly shows a little about how to use After Effects to composite your animation files and some extra bonus ideas toward the end for you to consider.
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