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Found 148 results for adminwww.animestudiotutor.com/shared_files?id=405
27 June 2017 admin
All the layers are in a group with the physics option on.
The bone layer has 'Pivot on origin' selected in its physics settings.
Using the 'Bone Physics' tool whilst on frame 0, and with the bone layer selected, select the last bone in the chain, then select 'lock tip' from the top menu.
www.animestudiotutor.com/shared_files?id=404
25 June 2017 admin
Created in Moho Pro 12
Each audio track was imported into Moho individually.
Each track is then given a smart bone that is controlled by the audio wiggle script.
The smart bone is linked to a 3D layer that makes the bar's 3D thickness (style>advanced) larger (which make it look longer).
This script turns the smart bone based on the volume of the track.
Music: Cutter by ETBlue
www.animestudiotutor.com/shared_files?id=399
22 June 2017 admin
This is one way to create a sand timer in Moho
www.animestudiotutor.com/shared_files?id=398
20 June 2017 admin
Switch layers can be controlled by an audio file.
Switch layer settings > Switch > Select audio sync source.
The layers are selected automatically from the bottom (quietest) to the top (loudest).
In this example, the bar has 30 layers, starting from short to long, and grouped into a switch layer which has the audio sync applied to it.
I copied this switch group 60 times to the right, offset by 1 frame, using the Delayed Layer References tool.
I then grouped them all, copied the group, flipped them downwards and moved this new group down.
Music: www.bensound.com
www.animestudiotutor.com/shared_files?id=392
6 June 2017 admin
This is a quick example of morphing a pie chart into a graph chart in Moho Pro 12.
The points are moved on the timeline into the required shapes.
You could also use 3D layers to add depth:
www.animestudiotutor.com/shared_files?id=378
20 May 2017 admin
-- Bone layer, bones created with 'Sketch bones' tool, shadow layer effect
--- Chain, drawn in vector layer, layer effects added
The chain is created in three parts to give the 3D look. Each part has a style that can be changed.
www.animestudiotutor.com/shared_files?id=364
21 April 2017 admin
3D and reference layers were used to create this animated gif in Moho 12
www.animestudiotutor.com/shared_files?id=363
19 April 2017 admin
First the tiled image is created in Moho and exported as a looped video.
Then in a new document, a 3D torus shape (created with a circle in a 3D layer) has this video applied as a texture.
The texture needs to be sized and aligned correctly for the effect to work - trial and error.
Changing the shape:
Changing texture size:
Another option is to use a static texture image, and then rotate the circle shape.
www.animestudiotutor.com/shared_files?id=362
16 April 2017 admin
A looping pattern is first designed and rendered as a movie
This movie is then applied as a texture to a 3D layer
The texture is moved over a few frames to add motion.
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