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Found 148 results for adminwww.animestudiotutor.com/shared_files?id=361
15 April 2017 admin
This is an improved snake creeping by Víctor Paredes
The snake's head is in a separate vector layer with the Bone > Flexi-Bind Layer used.
www.animestudiotutor.com/shared_files?id=360
15 April 2017 admin
Created by Víctor Paredes
Create several horizontal bones. then in frame one rotate them to create the path. The snake layer (a vector layer inside the bone layer) must be moved from one extreme of the bone chain to the other. The body has to have several points to move smoothly.
www.animestudiotutor.com/shared_files?id=359
15 April 2017 admin
Created by elbramtsol
This effect is created using bones and masks.
The waves are looped layers moving left to right, but the height and movement are affected by the the dynamic movements of the glass.
www.animestudiotutor.com/shared_files?id=358
13 April 2017 admin
There are several ways to achieve a line following animation effect. Here is one idea.
This was in an attempt to help nina_paley on the lostmarble forum
This method is probably not the best one, and a script would help. But it's easy to setup and adapt.
www.animestudiotutor.com/shared_files?id=356
7 April 2017 admin
The bones in the wings have their angles set by the 'master' bone.
www.animestudiotutor.com/shared_files?id=355
6 April 2017 admin
Created by Víctor Paredes
www.animestudiotutor.com/shared_files?id=354
6 April 2017 admin
Created by Víctor Paredes
www.animestudiotutor.com/shared_files?id=330
5 December 2016 admin
Included is the script that made this animation possible: BoneWheels aka mk_trans_to_rotate.lua by Mike Kelley, I've also included two icons that you can use.
Script Copyright: Mike Kelley
Website: animatorsforum.com
--- How To Use BoneWheels ---
Copy the script and the icons to your custom tool folder (scripts / tool).
When the parent bone is moved with this tool, at any frame, even when not playing, then children named correctly [parent_number] will automatically rotate. For example, if the parent bone was named B1, then the child would be B1_1
Please watch Mike Kelley's video for a greater understanding on using his script:
www.animestudiotutor.com/shared_files?id=327
15 November 2016 admin
Created in Moho Pro 12.2
It uses 3D layers and the physics engine.
As Moho can only animate the physics on one layer, a 'nudge' is used on each layer at the correct time to give the illusion that the animation flows.
This file was shared to help with the Nov 2016 competition.
www.animestudiotutor.com/shared_files?id=326
7 November 2016 admin
Created in Moho Pro 12.1 - Even the 3D toy plane!
This example shows how you can control the sound position from within Moho.
The audio volume was changed to match the Z axis, but the left and right levels are automatically set by moving the audio layer left and right within the animation.
The 3D plane has a copy for the shadow, and both follow a path for the animation.
If you open the audio layer's properties window, and change to the Audio tab, you should find 'Spatial positioning' checked to enable this feature. Here you can also set and check the audio level.
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