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Found 13 results for Jared Hundleyhttps://www.animestudiotutor.com/introduction/workflow_basics_episode_3/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 3
We will animate Batman from our rigged Anime Studio file from Episode 2. This episode focuses on Animation Principles such as anticipation and follow through. We also look into Key Poses and In-Betweens while we work on animation with bones, keyframes, cycles, switch layers.
Episode 1 | JaredHundley.com
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 2
Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.
Episode 1 | Episode 3 | JaredHundley.com
https://www.animestudiotutor.com/introduction/workflow_basics_episode_1/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 1
Working with paper, pen, illustration software, and Anime Studio, we will take a character from idea to a ready-to-rig Illustration.
Workflow Basics Episode 2 | JaredHundley.com
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