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Found 133 results for boneshttps://www.animestudiotutor.com/smart_warp_layers/smart_warp_and_follow_path/
5 November 2017Víctor Paredes
Using smart warp layers with the follow path tool, Víctor Paredes shows us some new possibilities.
Shared file that uses this method: Goldfish in bowl
https://www.animestudiotutor.com/bones/anime_studio_character_rig_tutorial/
27 July 2013neomarz1
Tutorial on how to create a character Rig, using PNG files. Very basic rig, but appropriate for beginning Anime Studio users.
"Eve of October" can now be purchased at Amazon!
https://www.animestudiotutor.com/layers/dragonball_instant_transmission_teleport_effect/
18 February 2018ShoNuff93
This is a pretty easy tutorial on recreating the instant transmission teleporting effect that is used in the DragaonBall Z cartoons. It's a quick example but can be refined to look even better.
The technique involves using animated layer effects to make entire groups of objects change their opacity all at once. It also uses the trick of using one keyframe and adding noise to it to make vertical lines seem as though they are animating at a rapid pace.
https://www.animestudiotutor.com/bones/layer_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the layer binding method in Moho Pro 12. This popular rigging method is best for rigging group layers or single layers.
https://www.animestudiotutor.com/bones/how_to_make_eyes_automatically_follow_an_object/
28 April 2019ShoNuff93
Hey, what's up, everyone. So this tutorial is really, really simple but it also is really useful and could potentially save you a LOT of time when it comes to having your characters make eye contact or look at moving objects in general.
The tutorial teaches you how to create a simple eye rig and use the targeting function to have the pupils look directly at an object at all times.
It only takes a minute or two if you construct and again it will save you a lot of time so you don't have to keep keyframing eye positions! If you have any questions, suggestions or concerns, leave a comment down below!
If you'd like to help the channel you can check out more of my videos or suffer through and watch an ad (every little bit helps
https://www.animestudiotutor.com/drawing/moho_12_character_design_part_3/
16 April 2017Troy Picou
In part 3, I show my animation work flow. Using the character and rig we created in parts one and two, now it's time to add some life. I show the animation in real time at the end. Thanks for watching.
Part 1 | Part 2
https://www.animestudiotutor.com/animation/run_cycle_tutorial_part_1/
1 May 2019McCoy Buck
Here is the first video of tutorial series to create your own Run Cycle!
Download the fully rigged character
Would you like me to personally tutor you?
Join the Facebook Groups and share your progress!
Moho Pros | Moho Pros (Beginners)
The full Advanced Run Cycle
https://www.animestudiotutor.com/animation/how_to_animate_part_4/
1 May 2019mtbuck24
In this How to Animate we are going to talk about how the animation channels work so you can better understand what is happening to your animation. In this video we cover:
- Animation Channels
- Bone Scale
- Bone Rotation
- Bone Translation
- Red Animation Channel
- How Keyframes work
https://www.animestudiotutor.com/bones/forward_walk_cycle/
8 July 2012ShoNuff93
This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.
https://www.animestudiotutor.com/masking/eye_rigging_part_2/
8 July 2012ShoNuff93
This second video on rigging an eye in anime studio is to show you how to add bones and bind them to points for easy control later on.
Eye Rigging Part 1
Eye Rigging Part 3
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