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Found 29 results for chadhttps://www.animestudiotutor.com/drawing/polishing_up_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
In the second part of our series on shading, we examine how to apply secondary shadows to our character.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/drawing/binding_shades_with_smart_bones/
23 February 2014LilredheadComics
In our final Anime Studio lesson on shading, we take a look at how to bind our shaded layers to the character. This will require traditional methods as well as the use of Smart Bones.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics
In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/adding_torso_shading_in_anime_studio/
23 February 2014LilredheadComics
Now that we have the face shaded, we can bring our focus to the character's torso. Continuing on with using the Add Point, Create Shape and Curvature tools in Anime Studio, we will create and shadows and shading for the character's body.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/basic_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
While you can have Anime Studio automate the shading process, it's usually best to manually apply the effect so you can have greater control over it. This tutorial shows you how to create some basic cartoon shading effects using the Add Point and Create Shape Tools. This is part 1 of a mini series on shading and shadows.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1| part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/interface/anime_studio_pro_9_project_settings_/
10 August 2013Smith Micro Graphics
Chad takes us through the options in the Project Settings.
Including the output dimensions : width, height and frame rate
Background colour/color
Depth of field : focus distance, focus range, max blur radius
Render style : Fill style, stroke style, layer style and minimize frame-to-frame randomness
Sort layers by depth and Sort by true distance
Noise grain
Stereo rendering : Red/Blue Anaglyph, Side By Side (YouTube friendly), cross-eyed and eye separation
Extra SWF frame
Save as defaults and reset/restore defaults
Showing tutorials 21 to 29 of 29