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Found 14 results for head turnhttps://www.animestudiotutor.com/bones/pros_tip_walk_cycle/
9 February 2016McCoy Buck
Let's make a walk cycle in Anime Studio!
Breaking down the rig - 0:49
Setting up contact positions - 4:05
Setting up passing positions - 8:50
Setting up up/ down - 14:05
Setting up arms - 17:00
Setting up arm and hip rotation - 19:15
Setting up head rotation - 28:35
Free downloadable character: https://goo.gl/73O7fU
Join the Anime Studio Pro group: facebook.com/groups/AnimeStudioPros
Music by: bensound.com
https://www.animestudiotutor.com/drawing/making_south_park_characters_in_moho_part_3/
3 December 2017ShoNuff93
Ah.. at last! the last Southpark tutorial! This one finishes up with creating the body and adding some accessories and shows you how to add and use color styles. While this is a really basic construction of how to make a southpark like character, I think it gives you a really good start if you're wanting to make some southparkish toons! I also wanted to take the time to thank my subscribers and anyone and everyone who has been watching my videos! I've been trying to really build my channel over the last year and a half and I'm amazed at the support that you guys have given me! As a thanks if you'd like this anime studio 11 file just send me a message on face book (just look for poptoogi) and I'll send it to you just so you can see how its constructed and if you want to get a head start on these LONG a$$ tutorials!
https://www.animestudiotutor.com/drawing/character_design_in_anime_studio/
22 March 2016ShoNuff93
I made it this video long because I want beginners in particular to see how long it actually takes to put a character together. This isn't even the most complex character I've seen and it took a few hours to make it look and function right. I've run into a lot of problems when I first started using Anime Studio and truthfully I still do but it's really just about figuring out how to solve the problem and a lot of my solutions are in this tutorial!
I really didn't want to make another super long video but there were just to many people asking me to make it so I had to give it a go. I think short tutorial for awhile is the way to go for awhile anyway. (I know, I said that last time!) In any case, please let me know if you found this useful, if it was good, bad, boring, helpful….whatever it may be. I want to make the best videos I can and really appreciate all input. Also, for any Anime Studio users, question. Would this type of character you would buy or would your rather make try and make it yourself? I'm asking because I'm going to start making artwork animations to sell online and want to know what animators are most interested in. I'm going to continue to make tutorials and then try and sell items I think you guys would like so let me know!
-ShoNuff93
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
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