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Found 14 results for Head Turnhttps://www.animestudiotutor.com/animation/head_turn/
4 June 2012MrBallato
Head turn using switch layers
https://www.animestudiotutor.com/bones/animating_a_head_turn_with_smart_bones/
21 December 2013LilredheadComics
There are many different ways to create head turns in Anime Studio. In this video, Chad and Jim demonstrate how to create a smooth head turn from front to left and then to right by using a Smart Bone dial.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/animating_a_detailed_head_turn/
21 January 2014LilredheadComics
In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012Smith Micro Graphics
Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.
The supporting file contains the walk ruler.
https://www.animestudiotutor.com/bones/moho_mouth_rig/
28 April 2019Troy Picou
In this tutorial, I will show you a mouth rig that allows you to break the plane of the head shape. Thanks to my friend Alexander Wilhelm for sharing his idea and developing it with me. We want to share it with you.
https://www.animestudiotutor.com/animation/anime_studio_idea_1_shadows/
18 February 2018Jared Hundley
Anime Studio Ideas are shorter, more obscure how to videos about ideas I resolve while working as an animator. These ideas are pulled straight from projects I'm currently work on that I feel may help 1, quite possibly 2 people in the entire world, but I need to get them out of my head.
jaredhundley.com
https://www.animestudiotutor.com/drawing/making_south_park_characters_in_moho/
3 December 2017ShoNuff93
This is part one of how to make South Park characters in Anime Studio. This really only covers the first part of making the head and rigging the mouths. It's very simple but setting up the mouths takes a little bit of time. The other parts I plan to make should go much faster than this one but we will see! I'm just making it up as I go!!
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