By using AnimeStudioTutor.com you agree to our cookie and privacy policy
Close

AD-BLOCKER

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad-blocker, or whitelisting this site.
You can also support us at Patreon: patreon.com/animestudiotutor
Links to other donation methods are available at the bottom of this page.
Member Since: 10 April 2014
Last Logged In: 28 July 2023
Comments: 9
Location:
Florissant
Missouri

About me:

I have been using Anime Studio since 2011.

Website: https://www.cartoons1o1.com/index.htm

Loading...
  • A Dogs Life

    9 June 2019 at 01:06:46 PM
    Thank you very much!
  • A Dogs Life

    9 June 2019 at 01:05:38 PM
    Thank you! I'm glad you like it.
  • Using smart bones with switch layers UPDATE

    28 February 2019 at 03:27:34 PM
    This feature comes in handy for hand positions also. I like to skip the switch layer method though, and just draw the different mouth positions by moving the point data around on each keyframe. I'm a little unclear about what Copy Previous Key feature brings to the table, it seems as long as the step method is in play the keyframe still jumps to the proper mouth position.
  • A Bear In The Woods

    2 January 2018 at 02:44:15 AM
    Thank you for your kind remarks. I'm glad you enjoyed it.
  • A Bear In The Woods

    7 August 2015 at 07:10:31 PM
    Thank you so much.
*A maximum of 5 past comments will be shown here

I'm not following anyone at the moment.

People following gdub62: 3
  • admin
  • jafarmalmir
  • digitalpointanimationdesk

Total Shared Files: 6


Total Animations Added: 0

I don't have any animations added yet


Last 4 Tutorials Completed:

Bone Constraints
Bone Constraints - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/bone_constraints/
2 March 2014

Using the new bone constraints in Anime Studio Pro 10


Using smart bones with switch layers UPDATE
Using smart bones with switch layers UPDATE - Anime Studio Tutorial
https://www.animestudiotutor.com/layers/using_smart_bones_with_switch_layers_update/
20 July 2016

This is a follow up to the "Switch Layer Dials" tutorial. It is just a faster easier way to set up a smart bone to control switch layers!

In this video I'm using it to rig a mouth switch layer to a smart bone and then us the bone to help me lip sync!

A 1000 thank you's to Victor Paredes for clueing me in on how to set this up the easy way and to show me how to use the copy previous keyframe function in Anime Studio! Awesome all day!!!


Animating in twos in Moho/Anime Studio
Animating in twos in Moho/Anime Studio - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/timeline/animating_in_twos_in_mohoanime_studio/
7 March 2018

With the inclusion of intervals inside AS, we have the option to animate on 2s, 3s or whatever interval we want.
I always liked this feature, but I wasn't able to get good results with it. Now I finally got an idea to get good animations in 2s and want to share this "tutorial" with you.
The difference between animating on 1s (each single frame has animation) and animating on 2s (the movement holds each two frames) could seem subtle, but it opens a lot of possibilities, gives more control over the animation and also and gives the movement another -less computational- rhythm.
Please watch the video and give feedback here:
lostmarble.com/forum/viewtopic.php?f=9&t=26783


Creating Rig Controllers in Moho
Creating Rig Controllers in Moho - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/creating_rig_controllers_in_moho/
18 February 2018

Join me as I show you how to create a rig controller in Moho pro.