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Found 71 results for 4 part harmony lip synchttps://www.animestudiotutor.com/drawing/polishing_up_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
In the second part of our series on shading, we examine how to apply secondary shadows to our character.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_4/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 4 shows how to add external control bones for bending fingers.
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_2/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 2 shows how add simple bones
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics
In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_3/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 3 shows how to finesse bone movements with smart actions
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_1/
17 September 2013Funksmaname
A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5
Part 1 shows how to draw and organise your layers. I use Mike Kelleys 'Swiss Army Points' tool, available at www.animatorsforum.com to make drawing easier, but you can do everything with the stock tools.
part 1 | part 2 | part 3 | part 4
https://www.animestudiotutor.com/drawing/basic_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
While you can have Anime Studio automate the shading process, it's usually best to manually apply the effect so you can have greater control over it. This tutorial shows you how to create some basic cartoon shading effects using the Add Point and Create Shape Tools. This is part 1 of a mini series on shading and shadows.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1| part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/lip_sync/auto_lip_syncing/
16 October 2012Smith Micro Graphics
Learn how to use the auto lip sync feature and Papagayo
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