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Found 133 results for Boneshttps://www.animestudiotutor.com/bones/flexi-binding_pit_fall/
1 October 2017McCoy Buck
Common pitfalls that many run into when flexi-binding. Bone strength actually has to be bound to layers or points in order to properly function when using selected bones for flexi-binding
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https://www.animestudiotutor.com/bones/flexi-binding_method_moho_pro_12_rigging_tutor/
1 October 2017McCoy Buck
In this tutorial you will learn the Flexi-bind method in Moho Pro 12. This popular rigging method was introduced in Anime Studio 9.5 and is perfect for both vector and bitmap.
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https://www.animestudiotutor.com/introduction/whats_new_in_moho_pro_12_anime_studio/
14 August 2016Smith Micro Graphics
Everything you need to make amazing, professional animation. Moho™ Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.
See what's new in Moho Pro 12, including:
1. NEW! Bezier Handles: Get more design control with customizable vector bezier handles. Create unique line bends with fewer points! Freehand Tools produce less points as well!
2. NEW! Select Switch Window: Lip syncing and other frame by frame animations are easier to achieve! All Switch Layers can be viewed and keyed with the Select Switch Window. Having a visual interface speeds up animation tasks!
. NEW! Smart Warp: Create custom meshes that can bend, shape, twist and animate assets. Works for both images and vectors!
4. NEW! Improved Vector Import/Export: Import or export vector files without compromise! With improved SVG support, all points, lines and colors will transfer. This creates possibilities for true multi-software workflows.
5. NEW! Realistic Motion Blur: A new setting allows for true motion blur. Control the amount of frames and blend. Apply to any moving asset for instant results!
6. NEW! New Layers Window: The column based setup allows for searching, filtering, tagging, commenting and organizing layers. The columns are customizable and finding the layers you need has never been faster.
7. NEW! Auto Freeze Pose: With Auto-Freeze Keys turned on, when you move a bone, all other bones in the rig will be keyed. This ensures body parts only move when intended. No more floating bones!
8. NEW! Animate Multiple Layers at the Same Time: Get MORE done by editing multiple layers on the timeline in Moho™ 12. No more jumping back and forth between layers for complex tasks!
9. NEW! More Timeline Enhancements: Mute individual channels to isolate actions, split X, Y and Z channels for more control over your animations and more.
10. NEW! Pin Bones: Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!
https://www.animestudiotutor.com/drawing/character_design_in_anime_studio/
22 March 2016ShoNuff93
I made it this video long because I want beginners in particular to see how long it actually takes to put a character together. This isn't even the most complex character I've seen and it took a few hours to make it look and function right. I've run into a lot of problems when I first started using Anime Studio and truthfully I still do but it's really just about figuring out how to solve the problem and a lot of my solutions are in this tutorial!
I really didn't want to make another super long video but there were just to many people asking me to make it so I had to give it a go. I think short tutorial for awhile is the way to go for awhile anyway. (I know, I said that last time!) In any case, please let me know if you found this useful, if it was good, bad, boring, helpful….whatever it may be. I want to make the best videos I can and really appreciate all input. Also, for any Anime Studio users, question. Would this type of character you would buy or would your rather make try and make it yourself? I'm asking because I'm going to start making artwork animations to sell online and want to know what animators are most interested in. I'm going to continue to make tutorials and then try and sell items I think you guys would like so let me know!
-ShoNuff93
https://www.animestudiotutor.com/introduction/moho_debut_12_anime_studio_new_features/
14 August 2016Smith Micro Graphics
If you're looking for software that is easy to use and fun to animate with, Moho Debut is exactly what you're looking for. Moho is the new name for the new version of Anime Studio.
New features in Moho 12 Debut include a new user interface with a new colour scheme, new icons and colour adjustment options. The new library has multiple folders and easier search. The new Layers Panel makes viewing layers easier. Import and export vector graphics in SVG format. The new Auto Freeze Keys option helps you create key frames for every adjustment and bone. Pin Bones are a new and fun way to animate to bend, shape and resize. Bone improvements include new bone colours.
https://www.animestudiotutor.com/bones/creating_rig_controllers_in_moho/
18 February 2018Troy Picou
Join me as I show you how to create a rig controller in Moho pro.
https://www.animestudiotutor.com/images/picture_book_made_in_moho_pro_12/
1 October 2017Stayf Draws
How to Animate a Picture Book in Moho Pro 12 Using Original Illustrations. I animated my own picture book Little Angel using Moho 12. The movie is available as a movie and on iBooks with the movie included.
Little Angel on iBooks
Little Angel Movie on Vimeo:
When you want animate a picture book in Moho (formally known as Anime Studio) you first need to edit the original illustration in Photoshop. First you need to decide which parts of the scene need to be animated. Then make different layers of the characters you want to animate. If you want to use dialogue in the scene you will need different mouth shapes. When you have finished in Photoshop export your file as a PSD. Then you can import the PSD in Moho. Choose individually, then all of the layers will be exported separately. Then you can setup your character, using bones. Or for simpler animations you can also animate with the transform tool. Photoshop I did all the editing of the illustration in Photoshop 2015 and I am now using Photoshop 2017. Photoshop is part of Adobe Creative Cloud. It is available in the total Creative Cloud plan, or you can choose to go for a single license.
https://www.animestudiotutor.com/bones/bitmap_rigging_and_organization/
18 February 2018Jared Hundley
Upon request I'm covering how to organize and rig bitmap artwork. There are several methods of how to create your art and then bind that art to bones.
https://www.animestudiotutor.com/bones/bone_rigging_in_anime_studio/
2 March 2014Smith Micro Graphics
Three ways to rig a character in Anime Studio
https://www.animestudiotutor.com/bones/bone_constraints/
2 March 2014Smith Micro Graphics
Using the new bone constraints in Anime Studio Pro 10
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