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Found 34 results for Mix of Cutout and Vector
Product Overview
Product Overview - Anime Studio Debut 7
https://www.animestudiotutor.com/introduction/product_overview/
4 June 2012Smith Micro Graphics

Create Your Own Art or Import Content to Get Started Fast
Make your own characters and objects with intuitive vector-based draw, paint and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.

Use the Bone Tools to Quickly Animate Your Characters
Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.

Easily Organize Projects with the Timeline, Keyframes and Layers
Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects and more.

Share Everywhere
Export to the most popular web and video formats, or upload and share on YouTube™ or Facebook® directly from within Anime Studio.


Moho Debut 12 (Anime Studio) New Features
Moho Debut 12 (Anime Studio) New Features - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/moho_debut_12_anime_studio_new_features/
14 August 2016Smith Micro Graphics

If you're looking for software that is easy to use and fun to animate with, Moho Debut is exactly what you're looking for. Moho is the new name for the new version of Anime Studio.

New features in Moho 12 Debut include a new user interface with a new colour scheme, new icons and colour adjustment options. The new library has multiple folders and easier search. The new Layers Panel makes viewing layers easier. Import and export vector graphics in SVG format. The new Auto Freeze Keys option helps you create key frames for every adjustment and bone. Pin Bones are a new and fun way to animate to bend, shape and resize. Bone improvements include new bone colours.


Rigging Proper Strawberry
Rigging Proper Strawberry - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/rigging_proper_strawberry/
23 April 2017McCoy Buck

Learn how to rig Proper Strawberry - step by step in this live workshop.

This is part 1 - Part 2 | Part 3

Download FREE stuff | Beginners Course | Intermediate Course

Email List | Moho Pros Group | Pros Beginners Group | My other courses


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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