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Found 133 results for Shy boneshttps://www.animestudiotutor.com/physics/webinar_physics/
24 June 2012Smith Micro Graphics
Expand your animation toolset and increase your physics simulation skills by joining Jason Cozy in this one-hour webinar where he will show you the basics of setting up a physics simulation in Anime Studio Pro. Jason will then walk you through each of the parameters and give a demonstration of each function. He will also show you how physics simulations work with bones before we wrap up the hour with a question and answer session.
https://www.animestudiotutor.com/bones/pros_tip_walk_cycle/
9 February 2016McCoy Buck
Let's make a walk cycle in Anime Studio!
Breaking down the rig - 0:49
Setting up contact positions - 4:05
Setting up passing positions - 8:50
Setting up up/ down - 14:05
Setting up arms - 17:00
Setting up arm and hip rotation - 19:15
Setting up head rotation - 28:35
Free downloadable character: https://goo.gl/73O7fU
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Music by: bensound.com
https://www.animestudiotutor.com/bones/bone_dynamics_part_2/
16 April 2016mtbuck24
Apply principles of animation with ease with Anime Studio's bone dynamics
Part 2: Bone Dynamics - Overlapping Action
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Music by bensound.com
https://www.animestudiotutor.com/introduction/anime_studio_10_webinar/
6 March 2014Smith Micro Graphics
Join Fahim Niaz, Mike Clifton and Jason Cozy from the Anime Studio Team in this 1-1/2 hour webinar as they review the exciting new features in Anime Studio 10. They show you how to streamline your work flow with the newly added bone constraint functionalities and how the new smart bone set up will let you produce smart bones faster and more efficiently. Learn how you can create more dynamic movement in your characters with the new Bounce, Elastic and Stagger Interpolations and how the new drawing tools will allow you to draw more free form shapes. All of this plus more! The webinar conclude with a questions and answers session.
https://www.animestudiotutor.com/animation/simplifying_your_animation_workflow/
31 October 2015Smith Micro Graphics
Join award-winning animator and Anime Studio Master Victor Paredes in this 1-hour webinar as he shows you how to simplify your workflow and speed up your animation process by using pre-made characters and backgrounds in Anime Studio. Pre-made content is great for beginners who still find it challenging to create their own and it can be a time saver for professionals with tight deadlines. For artists who are looking to create and sell their own content packs, Victor will share his opinion on what they should include and share a few helpful tricks to make it easier. The webinar concludes with a brief Q&A session.
Anime Studio Halloween Content Pack
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012Smith Micro Graphics
Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.
The supporting file contains the walk ruler.
https://www.animestudiotutor.com/bones/rag_doll_physics_on_a_character/
14 October 2018ShoNuff93
This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.
This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!
Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!
https://www.animestudiotutor.com/images/how_to_animate_a_flame_in_5_minutes/
1 October 2017Stayf Draws
Moho Anime Studio: How to Animate a Flame in 5 Minutes In this video I explain how to animate a flame in 5 minutes using bones in Moho. I import a PSD files with the background, the Flame and the glow. I will animate the flame and the glow and loop the animation in Moho. You can do this in 5 minutes!
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https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015Smith Micro Graphics
Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.
https://www.animestudiotutor.com/bones/waving_flag_or_moving_cloth_in_anime_studio/
20 July 2016ShoNuff93
This is a tutorial on how to simulate a flag or any other type of material look like it is blowing in the wind as well as how to simulate cloth movement...somewhat realistically!
This technique was NOT created by me! All credit goes to Victor Paredes.
https://www.youtube.com/user/tazatriste
For those of you who don't know, he is an Anime Studio Guru, professional animator and works with SmithMicro!
This was upload with his permission on the channel "Gilbert Concepcion". The channel seems to be inactive for a few years but you can check out his original video here!
This video covers the same concept but uses bones so you can add textures or pictures onto your object if you want to make your objects look more realistic.
The video also covers a technique I came up with a long time ago to mimic the movement of cloth. It's not perfect but you guys might find it useful for your animations!
Cortosis - Scoring Action by Kevin MacLeod is licensed under a Creative Commons Attribution license
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