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Found 135 results for animation softwarehttps://www.animestudiotutor.com/animation/simplifying_your_animation_workflow/
31 October 2015Smith Micro Graphics
Join award-winning animator and Anime Studio Master Victor Paredes in this 1-hour webinar as he shows you how to simplify your workflow and speed up your animation process by using pre-made characters and backgrounds in Anime Studio. Pre-made content is great for beginners who still find it challenging to create their own and it can be a time saver for professionals with tight deadlines. For artists who are looking to create and sell their own content packs, Victor will share his opinion on what they should include and share a few helpful tricks to make it easier. The webinar concludes with a brief Q&A session.
Anime Studio Halloween Content Pack
https://www.animestudiotutor.com/images/how_to_animate_a_flame_in_5_minutes/
1 October 2017Stayf Draws
Moho Anime Studio: How to Animate a Flame in 5 Minutes In this video I explain how to animate a flame in 5 minutes using bones in Moho. I import a PSD files with the background, the Flame and the glow. I will animate the flame and the glow and loop the animation in Moho. You can do this in 5 minutes!
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https://www.animestudiotutor.com/introduction/webinar_anime_studio_11_new_features/
14 June 2015Smith Micro Graphics
Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar concludes with a Q & A session where your questions will be answered.
https://www.animestudiotutor.com/introduction/product_overview/
4 June 2012Smith Micro Graphics
Create Your Own Art or Import Content to Get Started Fast
Make your own characters and objects with intuitive vector-based draw, paint and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.
Use the Bone Tools to Quickly Animate Your Characters
Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.
Easily Organize Projects with the Timeline, Keyframes and Layers
Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects and more.
Share Everywhere
Export to the most popular web and video formats, or upload and share on YouTube™ or Facebook® directly from within Anime Studio.
https://www.animestudiotutor.com/output/render_styles/
6 June 2012LilredheadComics
In this short lesson, Chad shows you how to apply quick, stylized effects to your Anime Studio animation. This can greatly boost the visual appeal of your project and save you time in the process.
https://www.animestudiotutor.com/animation/preset_walk_animations/
5 December 2017Chuck Kenway
How to use animation from library to copy paste between rigs with same bone structure and names.
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics
Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.
Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.
The script can be found here
https://www.animestudiotutor.com/timeline/enhanced_onion_skins/
30 July 2013Smith Micro Graphics
Onion skins within Anime Studio 9 Pro have been completely redesigned and now include transparencies to help you tweak your animation exactly how you want to.
https://www.animestudiotutor.com/bones/bounce_elastic_and_stagger_interpolation/
2 March 2014Smith Micro Graphics
How to use the new bones Bounce, Elastic and Stagger Interpolation settings.
https://www.animestudiotutor.com/animation/how_to_animate_part_3/
1 May 2019mtbuck24
In this How to Animate we are going to talk about how to create a squash and stretch with our basic ball animations. In this video we cover:
- Scale
- Squash and Stretch
Showing tutorials 51 to 60 of 135