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Found 431 results for anime studio debut 11https://www.animestudiotutor.com/3d_content/making_3d_objects/
6 June 2012LilredheadComics
While Anime Studio is primarily used for 2D vector graphics, it also has the ability to make simple 3D objects. In this lesson Chad shows you how to convert 2D images into 3D objects.
https://www.animestudiotutor.com/accessing_content/saving_and_reusing_assets/
6 June 2012LilredheadComics
How to organize, save and reuse assets using the Library in Anime Studio. This is useful if you have large projects or plan on reusing assets for future cartoons.
https://www.animestudiotutor.com/introduction/step-by-step_overview/
4 June 2012Smith Micro Graphics
Anime Studio Pro is perfect for professionals looking for a more efficient alternative to tedious frame-by-frame detailing when creating quality animations.
With an intuitive interface, pre-loaded content and powerful features such as a bone rigging system, integrated lip-synching, 3D shape design, physics, motion tracking and more, Anime Studio Pro delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.
Resize your images with no loss in quality with Anime Studio's vector-based layer system, and easily add a skeleton to any image by simple point and click, then bring it to life.
https://www.animestudiotutor.com/timeline/the_timeline_sequencer_/
6 June 2012LilredheadComics
The Timeline Sequencer in Anime Studio allows you to sequence animations and other assets on the timeline. This is useful for moving a bunch of keyframes at once, adjusting audio and timing the appearance of your assets.
https://www.animestudiotutor.com/output/exporting_animations/
6 June 2012LilredheadComics
Ready to share your Anime Studio work with the world? Learn how to export videos, image streams and Flash SWFs files in this easy to follow tutorial.
https://www.animestudiotutor.com/animation/walk_cycle_selgins_technique/
17 June 2012Funksmaname
Showing a very basic rig, building a basic walk cycle, and how to make a plethora of walks using Selgin's revolutionary (quite literally :P) backwards foot locking technique. I also quickly go over how to reproduce the 'la linea' look.
Read more about it here in Selgin's post:
http://www.lostmarble.com/forum/viewtopic.php?t=14166
How to achieve this look (intersecting solid line) tutorial:
http://www.lostmarble.com/forum/viewtopic.php?t=17193&highlight=linea
https://www.animestudiotutor.com/drawing/shape_stacking_pt_1/
17 June 2012Funksmaname
A simple concept, but takes some mind bending to use to its full potential...
Discussion thread for pt1 & 2 of this tutorial here - links to scripts can be found there:
http://www.lostmarble.com/forum/viewtopic.php?p=109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_2/
17 June 2012Funksmaname
Discussion thread and script links at the forum:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/lua_scripts/installing_morphdials_02/
17 June 2012Funksmaname
Download the latest public version here:
http://www.lostmarble.com/forum/viewtopic.php?t=14122&start=0
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