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Found 240 results for basichttps://www.animestudiotutor.com/interface/freehand_-_anime_studio_debut_11/
26 May 2015
Learn to use the Freehand tool in Anime Studio Debut 11
https://www.animestudiotutor.com/interface/draw_shape_-_anime_studio_debut_11/
26 May 2015
Learn to use the Draw Shape tool in Anime Studio Debut 11
https://www.animestudiotutor.com/interface/delete_edge_-_anime_studio_debut_11/
26 May 2015
Learn to use the Delete Edge tool in Anime Studio Debut 11
https://www.animestudiotutor.com/interface/select_shape_-_anime_studio_debut_11/
26 May 2015
Learn to use the Select Shape tool in Anime Studio Debut 11
https://www.animestudiotutor.com/interface/select_points_-_anime_studio_debut_11/
26 May 2015
Learn to use the Select Points tool in Anime Studio Debut 11
https://www.animestudiotutor.com/interface/create_shape_-_anime_studio_debut_11/
26 May 2015
Learn to use the Create Shape tool in Anime Studio Debut 11
https://www.animestudiotutor.com/introduction/new_in_anime_studio_pro_11/
28 May 2015
Find out what's new in Anime Studio Pro 11.
Anime Studio Pro 11 is ON SALE NOW! Expires June 2, 2015.
https://www.animestudiotutor.com/introduction/workflow_basics_episode_1/
14 June 2015
How to Anime Studio: Workflow Basics: Character Animation: Episode 1
Working with paper, pen, illustration software, and Anime Studio, we will take a character from idea to a ready-to-rig Illustration.
Workflow Basics Episode 2 | JaredHundley.com
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015
How to Anime Studio: Workflow Basics: Character Animation: Episode 2
Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.
Episode 1 | Episode 3 | JaredHundley.com
https://www.animestudiotutor.com/introduction/workflow_basics_episode_3/
14 June 2015
How to Anime Studio: Workflow Basics: Character Animation: Episode 3
We will animate Batman from our rigged Anime Studio file from Episode 2. This episode focuses on Animation Principles such as anticipation and follow through. We also look into Key Poses and In-Betweens while we work on animation with bones, keyframes, cycles, switch layers.
Episode 1 | JaredHundley.com
Showing tutorials 151 to 160 of 240