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Found 185 results for intermediatehttps://www.animestudiotutor.com/bones/forward_walk_cycle/
8 July 2012
This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.
https://www.animestudiotutor.com/bones/forward_walk_cycle_ii/
8 July 2012
This is a revise video of how to make a forward facing character in anime studio. After seeing how Selgin used his walk ruler I realized that using reference points really helps out the animation. This looks much better than the original post.
https://www.animestudiotutor.com/bones/making_cloth/
8 July 2012
This is a quick 5 minute tutorial on how to simulate cloth movement in anime studio. It's a pretty simple concept but very effective. You can fine tune the technique to make very realistic clothes for characters, flags, capes ect.
https://www.animestudiotutor.com/bones/hovering_and_floating_effect/
8 July 2012
This video is to show anime studio users how to make objects hover in just a few quick steps. This technique can be used for a variety of objects. UFO's, superhero's elemental effects ect
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012
Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.
The supporting file contains the walk ruler.
https://www.animestudiotutor.com/bones/adding_movement_to_a_character/
8 July 2012
This is a tutorial for adding movement to a character that is already rigged with bones. It's less a tutorial and more on how to make key frames for quick movements. This is assuming you already know how to rig a character with bones.
https://www.animestudiotutor.com/physics/simulated_physics_feature/
4 June 2012
One of Anime Studio Pro's new features: Simulated Physics Set the density, gravity, friction and springiness of objects and see how they collide!
https://www.animestudiotutor.com/physics/basic_physics/
4 June 2012
Here is a basic tutorial on how to work the Physics features in Anime Studio Pro 7
https://www.animestudiotutor.com/physics/physics_tutorial/
4 June 2012
Tutorial showing the rag-doll physics in Anime Studio Pro 8
https://www.animestudiotutor.com/layers/patch_layers/
4 June 2012
Patch layers make arms joints much easier to rig.
Showing tutorials 1 to 10 of 185