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Found 355 results for tutorialhttps://www.animestudiotutor.com/animation/walk_cycle_selgins_technique/
17 June 2012Funksmaname
Showing a very basic rig, building a basic walk cycle, and how to make a plethora of walks using Selgin's revolutionary (quite literally :P) backwards foot locking technique. I also quickly go over how to reproduce the 'la linea' look.
Read more about it here in Selgin's post:
http://www.lostmarble.com/forum/viewtopic.php?t=14166
How to achieve this look (intersecting solid line) tutorial:
http://www.lostmarble.com/forum/viewtopic.php?t=17193&highlight=linea
https://www.animestudiotutor.com/drawing/shape_stacking_pt_1/
17 June 2012Funksmaname
A simple concept, but takes some mind bending to use to its full potential...
Discussion thread for pt1 & 2 of this tutorial here - links to scripts can be found there:
http://www.lostmarble.com/forum/viewtopic.php?p=109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_2/
17 June 2012Funksmaname
Discussion thread and script links at the forum:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/lua_scripts/morphdial_basics/
17 June 2012Funksmaname
My previous experiments with MDs has been really to test their abilities - but recently I've had a chance to use them in production which had me using them in a much more subtle way.
This video explains what morphs are, as well as showing a practical example where they are used to make a character read a book in a free way.
I also show why NOT to use the 'Blend Morphs' option that came with Anime Studio... use Rudiger's morph dials instead.
forum thread: http://www.lostmarble.com/forum/viewtopic.php?p=110361#110361
or
http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=751
Download the script from here: http://www.lostmarble.com/forum/viewtopic.php?f=12&t=14122
https://www.animestudiotutor.com/lua_scripts/installing_morphdials_02/
17 June 2012Funksmaname
Download the latest public version here:
http://www.lostmarble.com/forum/viewtopic.php?t=14122&start=0
https://www.animestudiotutor.com/drawing/curve_profile/
17 June 2012Funksmaname
A couple of uses for the Curve profile tool...
Discuss here: http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=811
The reason the shape moved so much when i moved that point was because it was the first point I drew when creating the shape - so it uses this shape origin as the starting point for wrapping the profile. Moving other points causes much less warping
https://www.animestudiotutor.com/lua_scripts/mixing_actions_with_motiondial/
17 June 2012Funksmaname
Using Rudigers script to mix a series of sequential actions...
https://www.animestudiotutor.com/animation/cut-out_face_animation/
19 June 2012ShoNuff93
This is a really quick video on how to use a photo in anime studio and create a cutout-puppet animation. This technique is a great way to cutout photos if you don't have any image editing software like photoshop or would just like to streamline your workflow and work in anime studio exclusively! I think this technique would also be great for any type of puppet animation of any hand drawn characters as well!
https://www.animestudiotutor.com/bones/arms_and_legs/
19 June 2012ShoNuff93
This is a tutorial that was originally done and described by Funksaname on the anime studio forum. It is a technique for users can use to make great looking bending arms and legs without the use of anime studio patches or using masking techniques! Again, this is not my idea, all credit goes to funksmaname!!!!
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