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Found 4 results for v6 enginehttps://www.animestudiotutor.com/physics/fun_with_physics/
8 July 2012ShoNuff93
This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.
https://www.animestudiotutor.com/physics/how_to_use_physics_in_anime_studio/
14 May 2016ShoNuff93
Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!
You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!
It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!
https://www.animestudiotutor.com/introduction/tour_and_features_overview/
13 August 2013Smith Micro Graphics
• Revolutionary Bone Rigging system takes the work out of tedious frame-by-frame animation
• Intuitive animation Timeline simplifies complex animation tasks
• Physics Engine allows for super realistic movement and collisions
• Auto Trace your own artwork and then animate it
• Work with vector based art for maximum control and scalability
• Import or record audio and automatically lip-synch to characters
• Work in 2D or 3D space and import 3D objects
Anime Studio 9.5 Now Out!
https://www.animestudiotutor.com/bones/rag_doll_physics_on_a_character/
14 October 2018ShoNuff93
This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.
This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!
Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!
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