SearchFound 19 results for physics in animation
24 June 2012Smith Micro Graphics
Expand your animation toolset and increase your physics simulation skills by joining Jason Cozy in this one-hour webinar where he will show you the basics of setting up a physics simulation in Anime Studio Pro. Jason will then walk you through each of the parameters and give a demonstration of each function. He will also show you how physics simulations work with bones before we wrap up the hour with a question and answer session.
20 November 2016ShoNuff93
This is a tutorial on using physics and how to CHANGE the direction of objects within a physics group while animating.
For this, I created the movement of the physics objects first and then animated the artwork after to make them look like they were interacting with one another.
14 October 2018ShoNuff93
This is another physics-based tutorial in which you learn how to add physics to your character inside of an animation. You need to have the pro version of Anime Studio pro (at least version 9 I think) or MOHO 12 pro in order to use the built in physic engine.
This tutorial is easy to use but the results can vary widely due to the fact that physics animations just do what they want but that's the fun part! Playing with just a couple of settings can really change the outcome of your animations in just seconds. Sometimes they look great and sometimes they can be a twitchy mess. But if you looking for a fun easy way to automatically generate a character falling or have an object to explode, physics is the way to go!
Just play with it and have fun! Couple of things to REMEMBER, you need to have bone strength turned on for a rigged character to have physics applied to it. Also, while a character is being affected by physics you can NOT animate it! Pose your characters before and after physics is turned on!
8 July 2012ShoNuff93
This is a tutorial on using physics in anime studio. It's in reference to to the dominoes tutorial I created earlier so view that for more info. This video was made to just show some of the features of the physics engine that's built into anime studio and inspire people to play with it more and come up with new ways of animating things.
14 May 2016ShoNuff93
Probably one of the least used, best kept secrets of Anime Studio is the EXTREMELY powerful physics engine that can be used to create animations! This tutorial just covers the basics of physics but only scratches the surface of what you can to with it!
You can create crumbling buildings, breaking glass, destructible environments and debris, impact objects like bowling pins, rag doll characters... the list of possibilities goes on and on!
It isn't used a lot from what I've seen but hopefully those of you who see this find this useful and start using it more and more! It is extremely fun to play around with and with the right imagination could be really useful in practical animations!
31 May 2013AnimeStudioTutor
Animating this small graphic was made easy with the help of bones and physics. This tutorial gives a quick overview of how this was created.
4 June 2012Smith Micro Graphics
One of Anime Studio Pro's new features: Simulated Physics Set the density, gravity, friction and springiness of objects and see how they collide!
8 July 2012ShoNuff93
This is a tutorial on how to use the new scripting feature in anime studio pro 8. It allows you to separate multiple shapes that are created on one layer and distributes them to there own individual layer. This is really useful when you want to create an animation using physics or to break apart a character that you want animate there body parts individually.
5 June 2012Smith Micro Graphics
Here is an advanced tutorial on how to work the Physics features in Anime Studio Pro 7
8 April 2012AnimeStudioTutor
Using the physics in Anime Studio we can rotate all the gears automatically with ease. One gear is set as a motor and the others are set to 'pivot on origin'.
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