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29 June 2023 mswaan
Sorry I missed the part about character design. My illustrations are by Kate Greenaway (public domain) an illustrator of the late 1800s. Just a simple tale of the girl who grew to large. (8'3" though it's not mentioned) great learning experience, but the deadline looms...
www.animestudiotutor.com/shared_files?id=558
24 July 2018 thedirector
All animation and begining credits were Created in Moho 12 Used Corel Video Studio for an fx transition the ending credit "the end" in 3d and added all the sounds using corel. The sounds of the car engine and foot steps belong to Daniel Simon which you can download from the Sound Bible website.
www.animestudiotutor.com/shared_files?id=543
10 June 2018 admin
Dynamic bones were used for the head, hat, mustache and arms.
This was created using very few keypoints thanks to the 'additive cycle' feature in the loops:
The rig is setup so the body moves with the legs.
(The bones that control the position of the body are hidden in the file)
The character's body will remain aligned halfway between the two feet. The two main bones that make this work:
B2_2 – Targets his left foot B5, max IK stretching set to 10000.
B3_2 – Half way along B2_2 and parented. Angle control set to -1 of B2_2 [could use Independent angle]. B1 (main body) parented to this bone
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