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Found 431 results for Anime Studio Tutorialshttps://www.animestudiotutor.com/masking/creating_a_mouth_with_a_mask_in_anime_studio/
21 December 2013LilredheadComics
While you could build a mouth without a mask, this tutorial shows you a quick way to achieve easy mouth movements with a vector mask layer. From here, you can then build your character and even create actions for the mouth phonemes.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/animating_a_convincing_walk_cycle/
21 December 2013LilredheadComics
Learn the fundamentals for creating a convincing walking cycle for an Anime Studio character. From setting down the extreme poses, to adding in subtle midway effects, after watching this tutorial, you will have mastered the art of animated walking.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/animating_a_head_turn_with_smart_bones/
21 December 2013LilredheadComics
There are many different ways to create head turns in Anime Studio. In this video, Chad and Jim demonstrate how to create a smooth head turn from front to left and then to right by using a Smart Bone dial.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/walk_to_run/
18 February 2018ShoNuff93
I've made a few tutorials about walk cycles before but I still get a lot of questions about them so I thought I'd make this quick one to show you how to make a walk cycle in detail with instructions and also how to easily change it into a run cycle and change the pace in which your character moves.
It's very simple to do if you have a rigged character and for those of you who have MOHO 12, my character included in the library already has this walk cycle included with it so you can easily use this to convert it into a run cycle if you need!
https://www.animestudiotutor.com/bones/smart_bone_rigging_in_as_9_pro/
1 October 2012Funksmaname
In this video Funksmaname shows how he set up a doll character rig in Anime Studio 9 Pro using the new Smart Bones
Anime Studio Forum Link
https://www.animestudiotutor.com/animation/animating_breasts_in_anime_studio_pro/
21 December 2013LilredheadComics
With a combination of Dynamic Bones and Smart Bone dials, you can create realistic breast physics for any of your female characters. You can combine these techniques or use them separately, depending on your needs. In the end, this video will take you through the process in adding some polish (and bounce) to the ladies of Anime Studio.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/masking/hiding_assets_with_masking_in_anime_studio/
21 December 2013LilredheadComics
Have you ever brought an image into Anime Studio and wished you could somehow make a character or object appear behind one part of the image, while still being revealed in another? While you could go into another software and break this image apart, you can also achieve the effect through masking, without having to leave Anime Studio. This tutorial shows you how to create an invisible mask and allow a character to run behind a pillar on a static bitmap image.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/drawing/polishing_up_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
In the second part of our series on shading, we examine how to apply secondary shadows to our character.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
Showing tutorials 11 to 20 of 431