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Found 81 results for layer orderhttps://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
https://www.animestudiotutor.com/lua_scripts/select_shapes_-_free_tool_for_moho_pro_by_mynd/
20 June 2018Mynd SK
Select all shapes on a layer with this tool
Idea and Management: Mynd
Coding: Derek Root
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/images/using_photoshop_assets/
8 July 2012ShoNuff93
This is a two part tutorial on making assets in photoshop and using them in anime studio. It's not a real comprehensive tutorial on the subject but it give you a general idea on what you can do using photoshop and layer effects. I'd say it might be useful for anyone who wants to you gradient transparencies or effects that can't be replicated easily in AS.
Photoshop Assets In Anime Studio: Part 2
https://www.animestudiotutor.com/lua_scripts/visibility_ticket_to_frame_1_-_free_tool_by_mynd/
20 June 2018Mynd SK
Turns the visibility of the current layer off from frame 1, then on the current frame, it turns it back on.
Idea and Management: Mynd
Coding: Mitchel Soltys.
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/bones/point_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the point binding method in Moho Pro 12. This popular rigging method is the best way to bind multiple layers to one bone or multiple shapes to one layer.
https://www.animestudiotutor.com/images/using_photoshop_assets_ii/
8 July 2012ShoNuff93
Part 2: This is a two part tutorial on making assets in photoshop and using them in anime studio. It's not a real comprehensive tutorial on the subject but it give you a general idea on what you can do using photoshop and layer effects. I'd say it might be useful for anyone who wants to you gradient transparencies or effects that can't be replicated easily in AS.
Photoshop Assets In Anime Studio: Part 1
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 2
Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.
Episode 1 | Episode 3 | JaredHundley.com
https://www.animestudiotutor.com/lua_scripts/delete_animation_-_free_tool_for_moho_pro_by_mynd/
20 June 2018Mynd SK
Delete all keypoints forward from the current position in the timeline, and from more than one layer at a time.
Idea and Management: Mynd
Coding: Mitchel Soltys.
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/special_effects/make_characters_slowly_fade_through_walls/
20 October 2016ShoNuff93
If you are wanting to animate a character or object slowly appear or disappear you can try using this technique.
You MUST have Anime Studio 11 Pro or MOHO 12 Pro to do this as it uses the new color points tool!
This tutorial uses a combination of masking, color points and some layer settings to achieve this effect.
Spooky Ride by Twin Musicom is licensed under a Creative Commons Attribution license |
Source |
Artist
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
Showing tutorials 61 to 70 of 81