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Found 25 results for Switch layer
Switch Layers
Switch Layers - Anime Studio 9 Debut and Pro Tutorial
https://www.animestudiotutor.com/layers/switch_layers/
16 October 2012Smith Micro Graphics

This Anime Studio tutorial goes over the basics of switch layers.


Control Switch Layers With Bones
Control Switch Layers With Bones - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/lua_scripts/control_switch_layers_with_bones/
17 August 2012AnimeStudioTutor

With this script you can control switch layers with bones.

The supporting file contains the script and the example file used in this tutorial.

The script was written by Vernon Zehr (aka heyvern)
View thread on lostmarble forum

Vern's World - Youtube Channel


Control Bones from parent layer
Control Bones from parent layer - Moho (Anime Studio) Script
https://www.animestudiotutor.com/lua_scripts/control_bones_from_parent_layer/
4 July 2018AnimeStudioTutor

Script by dkwroot
Made available on the Lost Marble Forum

This script allows you to control bones within a child bone or switch layer from a parent layer.


Lip Sync: Switch Layers
Lip Sync: Switch Layers - Anime Studio Tutorial
https://www.animestudiotutor.com/lip_sync/lip_sync_switch_layers/
27 August 2015Jared Hundley

Working with Photoshop and Anime Studio, we dive into how to create a set of mouth phonemes, incorporate them into Anime Studio switch layers, and manually lip sync to a spoken word audio file. This episode also briefly shows a little about how to use After Effects to composite your animation files and some extra bonus ideas toward the end for you to consider.


Animate Digital Numbers
Animate Digital Numbers - Anime Studio Tutorial
https://www.animestudiotutor.com/animation/animate_digital_numbers/
6 March 2016ShoNuff93

This is a quick tutorial on how to create and digital numbers in Anime Studio using a grid and switch layers. Although Anime Studio has a number sequencer built into it, I thought it would be nice to show users how to create their own numbers to give them practice with use of the grid and also some practice on using switch layers for something other than mouths and hands. It's fairly straight forward so shouldn't be to hard for even the novice user to follow along!


Workflow Basics Episode 3
Workflow Basics Episode 3 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_3/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 3

We will animate Batman from our rigged Anime Studio file from Episode 2. This episode focuses on Animation Principles such as anticipation and follow through. We also look into Key Poses and In-Betweens while we work on animation with bones, keyframes, cycles, switch layers.

Episode 1 | JaredHundley.com


Workflow Basics Episode 2
Workflow Basics Episode 2 - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley

How to Anime Studio: Workflow Basics: Character Animation: Episode 2

Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.

Episode 1 | Episode 3 | JaredHundley.com


Animated Bone Targets
Animated Bone Targets - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animated_bone_targets/
11 October 2015Smith Micro Graphics

New! Animated Bone Targets - Now you can easily switch from one target bone to another when working with animated bone targets. Animating objects where a handoff occurs is now easier and smoother than ever.


New in Moho Pro 12 (Anime Studio)
New in Moho Pro 12 (Anime Studio) - Anime Studio Tutorial
https://www.animestudiotutor.com/introduction/whats_new_in_moho_pro_12_anime_studio/
14 August 2016Smith Micro Graphics

Everything you need to make amazing, professional animation. Moho™ Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.

See what's new in Moho Pro 12, including:

1. NEW! Bezier Handles: Get more design control with customizable vector bezier handles. Create unique line bends with fewer points! Freehand Tools produce less points as well!

2. NEW! Select Switch Window: Lip syncing and other frame by frame animations are easier to achieve! All Switch Layers can be viewed and keyed with the Select Switch Window. Having a visual interface speeds up animation tasks!

. NEW! Smart Warp: Create custom meshes that can bend, shape, twist and animate assets. Works for both images and vectors!

4. NEW! Improved Vector Import/Export: Import or export vector files without compromise! With improved SVG support, all points, lines and colors will transfer. This creates possibilities for true multi-software workflows.

5. NEW! Realistic Motion Blur: A new setting allows for true motion blur. Control the amount of frames and blend. Apply to any moving asset for instant results!

6. NEW! New Layers Window: The column based setup allows for searching, filtering, tagging, commenting and organizing layers. The columns are customizable and finding the layers you need has never been faster.

7. NEW! Auto Freeze Pose: With Auto-Freeze Keys turned on, when you move a bone, all other bones in the rig will be keyed. This ensures body parts only move when intended. No more floating bones!

8. NEW! Animate Multiple Layers at the Same Time: Get MORE done by editing multiple layers on the timeline in Moho™ 12. No more jumping back and forth between layers for complex tasks!

9. NEW! More Timeline Enhancements: Mute individual channels to isolate actions, split X, Y and Z channels for more control over your animations and more.

10. NEW! Pin Bones: Add one point bones to alter, move and reshape assets in fun new ways. Combine with traditional bones for more complex animations. Works with both vectors and images!


Animated Bone Parenting
Animated Bone Parenting - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animated_bone_parenting/
11 October 2015Smith Micro Graphics

New! Animated Bone Parenting - Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or un-link bones completely by clicking off the canvas.


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