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Found 86 results for Use base layer as sourcehttps://www.animestudiotutor.com/lua_scripts/visibility_ticket_to_frame_1_-_free_tool_by_mynd/
20 June 2018Mynd SK
Turns the visibility of the current layer off from frame 1, then on the current frame, it turns it back on.
Idea and Management: Mynd
Coding: Mitchel Soltys.
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/bones/point_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the point binding method in Moho Pro 12. This popular rigging method is the best way to bind multiple layers to one bone or multiple shapes to one layer.
https://www.animestudiotutor.com/images/using_photoshop_assets_ii/
8 July 2012ShoNuff93
Part 2: This is a two part tutorial on making assets in photoshop and using them in anime studio. It's not a real comprehensive tutorial on the subject but it give you a general idea on what you can do using photoshop and layer effects. I'd say it might be useful for anyone who wants to you gradient transparencies or effects that can't be replicated easily in AS.
Photoshop Assets In Anime Studio: Part 1
https://www.animestudiotutor.com/introduction/workflow_basics_episode_2/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 2
Continuing the illustration we completed in Ep. 1, we will learn to layer our art, figure out what vector, switch, bone, and group layers are. We will also create a bone structure and bind all of our artwork to these bones.
Episode 1 | Episode 3 | JaredHundley.com
https://www.animestudiotutor.com/lua_scripts/delete_animation_-_free_tool_for_moho_pro_by_mynd/
20 June 2018Mynd SK
Delete all keypoints forward from the current position in the timeline, and from more than one layer at a time.
Idea and Management: Mynd
Coding: Mitchel Soltys.
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/drawing/shape_stacking_pt_3/
17 June 2012Funksmaname
This one is less about shape staking, but shows a simpler eye setup.
I also discuss Ramon's Lost Layer tool, and Synthsin's mod of Fazek's meshinstance script (I didn't realise Fazek created this originally hence no mention on the video, but Synth's version is the one I use)
I touch on the very basic fundamentals of using Selgin's 'new improved head turn' technique as well.
for discussion and links - come to the forum post:
http://www.lostmarble.com/forum/viewtopic.php?p=109342#109342
https://www.animestudiotutor.com/layers/how_to_create_the_classic_marvel_movie_intro/
28 April 2019ShoNuff93
So "Avengers End Game" is coming out today so I thought I'd do a tutorial on making the classic Marvel movie intro using Anime Studio!
Yes, this could be done in other programs but I wanted to show you guys that text effects can be done fairly easy directly in the program and can be modified to suit your subject matter.
I'm going to start making other text themed tutorial so if you guys have any ideas on what you'd like to see let me know!
For any Patron's reading this, I'll be sending you the file soon so you can see exactly how it's constructed.
There are a lot of fading in and fading out keyframes that I had to fiddle with to make it look exactly how I wanted so you can see where I put them in.
https://www.animestudiotutor.com/layers/techniques_for_creating_light_and_shadow_effects/
28 April 2019ShoNuff93
This is another "sort of" lighting and shadow tutorial. I probably could make a whole series on just lighting effects but I think these, in particular, are pretty useful and easy to do.
The first technique I show you is how to use just a simple cut out shape to create a spotlight. I've made a tutorial about this before but it's a good refresher.
The second little technique is creating shadows for a moving character. Yes, you can use the built-in shadow effect but this video shows you how to create a shadow that's a little more dynamic so you can place it anywhere you like.
And the last technique is creating police lights or flashing lights. It's just a little more tricky because it involves some masking and changing layer blending modes, but once you get it
https://www.animestudiotutor.com/animation/point_level_animation/
19 June 2012crowquill66
Correction: "I keep calling the mouth one shape, but really it's one object... they are separate shapes connected or joined shapes. The mouth object sits on only one layer." jg
A quick explanation of how I set up a character in Anime
Studio Pro 7 and animate them using point level animation. A great way to add stretch and squash to your characters.
If you find this explanation helpful then please comment so that I know to make more. I could also make some more detailed tutorials.
Thank you for watching.=)
You can see the finished cartoon here:
http://www.youtube.com/watch?v=viNlKoVcc7M
https://www.animestudiotutor.com/tips/photoshop_elements_to_anime_studio/
19 November 2015AnimeStudioTutor
This is a quick tutorial on using the Adobe Photoshop Elements export script to save your layer structure and import into Anime Studio. It will also work with Photoshop if you have that.
In this tutorial we're using Adobe Photoshop Elements 14 and Anime Studio Pro 9.5
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