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Found 69 results for bone layershttps://www.animestudiotutor.com/bones/bone_strength/
1 October 2017McCoy Buck
In this tutorial of the character rigging basics we are going to talk about the bone strength tool and how it used and effects your rigs. This is a very powerful tool that can be used with both vectors and images.
Full course
https://www.animestudiotutor.com/animation/animated_equalizer/
6 March 2016ShoNuff93
I had this thought on how I could make an audio equalizer animation and ended up making this tutorial. It's made in Anime studio Pro and involves using a bone, a mask and a couple of layers. I would say it's probably for intermediate users but I'm sure beginners could watch and follow along and get some really useful information on how anime studio works!
https://www.animestudiotutor.com/introduction/product_overview/
4 June 2012Smith Micro Graphics
Create Your Own Art or Import Content to Get Started Fast
Make your own characters and objects with intuitive vector-based draw, paint and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.
Use the Bone Tools to Quickly Animate Your Characters
Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.
Easily Organize Projects with the Timeline, Keyframes and Layers
Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects and more.
Share Everywhere
Export to the most popular web and video formats, or upload and share on YouTube™ or Facebook® directly from within Anime Studio.
https://www.animestudiotutor.com/animation/hold_or_throw_objects_in_moho_anime_studio_pro/
20 October 2016ShoNuff93
Hey everyone! A lot of people want to know how to hold and throw objects so here's a quick tutorial to show you how. This is not a new technique and has been around for a long time but I still thought I'd share for those of you who don't know how.
First, bind your object to a bone.
Second, parent that bone to your hand bone/s.
Third, to release, break the parenting of the object bone in the timeline!
You can use this technique to grab, hold or release with any object!
https://www.animestudiotutor.com/bones/animated_bone_parenting/
11 October 2015Smith Micro Graphics
New! Animated Bone Parenting - Now you can switch parents for your bones mid-animation and Anime Studio will automatically keyframe the result. Use the Re-parent Bone Tool at any time to reset the parent or un-link bones completely by clicking off the canvas.
https://www.animestudiotutor.com/animation/how_to_animate_part_4/
1 May 2019mtbuck24
In this How to Animate we are going to talk about how the animation channels work so you can better understand what is happening to your animation. In this video we cover:
- Animation Channels
- Bone Scale
- Bone Rotation
- Bone Translation
- Red Animation Channel
- How Keyframes work
https://www.animestudiotutor.com/bones/layer_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the layer binding method in Moho Pro 12. This popular rigging method is best for rigging group layers or single layers.
https://www.animestudiotutor.com/introduction/anime_studio_10_webinar/
6 March 2014Smith Micro Graphics
Join Fahim Niaz, Mike Clifton and Jason Cozy from the Anime Studio Team in this 1-1/2 hour webinar as they review the exciting new features in Anime Studio 10. They show you how to streamline your work flow with the newly added bone constraint functionalities and how the new smart bone set up will let you produce smart bones faster and more efficiently. Learn how you can create more dynamic movement in your characters with the new Bounce, Elastic and Stagger Interpolations and how the new drawing tools will allow you to draw more free form shapes. All of this plus more! The webinar conclude with a questions and answers session.
https://www.animestudiotutor.com/bones/basic_bone_rigging/
4 June 2012CartoonLearning
This tutorial quickly covers bones, binding and layers.
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
Showing tutorials 11 to 20 of 69