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Found 55 results for learn
Rigging Proper Strawberry
Rigging Proper Strawberry - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/bones/rigging_proper_strawberry/
23 April 2017McCoy Buck

Learn how to rig Proper Strawberry - step by step in this live workshop.

This is part 1 - Part 2 | Part 3

Download FREE stuff | Beginners Course | Intermediate Course

Email List | Moho Pros Group | Pros Beginners Group | My other courses


Animating and Rigging Quadrupeds
Animating and Rigging Quadrupeds - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/animating_and_rigging_quadrupeds/
29 January 2016Smith Micro Graphics

Animating quadrupeds with bones may seem complicated, but the right tools can make it faster and easier to get smooth, lively results. Join Anime Studio Master Victor Paredes in this 1-hour webinar where he will demonstrate helpful techniques to make the rigging and walk animation process much simpler using Anime Studio Pro 11. Learn how Target Bones give you more control, how Additive cycles make the process quicker, and how overlapping actions make your quadruped look more alive. All of this and more will be demonstrated, plus you'll have the opportunity to get your questions answered by an expert!

For more information on our Anime Studio webinars go to: my.smithmicro.com/anime-studio-webinars.html

Thank you to artist Yi-Jen Liu for the use of her character in this webinar. yijenliu.com


Rigging Cool Dude
Rigging Cool Dude - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/rigging_cool_dude/
23 April 2017McCoy Buck

Learn how to rig Cool Dude - step by step in this live workshop

This is Part 3 - Part 1 | Part 2

Download FREE stuff | Beginners Course | Intermediate Course

Email List | Moho Pros Group | Pros Beginners Group | My other courses


SVG Vector Graphic Import and Export Moho 12
SVG Vector Graphic Import and Export Moho 12 - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/introduction/svg_vector_graphic_import_and_export_moho_12/
14 August 2016Smith Micro Graphics

SVG support has a major upgrade in Moho Pro 12. It is now possible to import and export vector graphics and retain your points, colors and shapes.

Moho - Complete Animation Software for Professionals and Digital Artists

Everything you need to make amazing, professional animation. Moho™ Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.

Moho™ Pro 12 is perfect for professionals looking for a more efficient alternative to traditional animation. With an intuitive interface and robust features such Smart Bones™, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho™ Pro 12 delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.

Learn more about Moho at http://my.smithmicro.com/moho


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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