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Found 24 results for scenehttps://www.animestudiotutor.com/layers/switch_layer_dials/
20 July 2016ShoNuff93
I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.
I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!
My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!!
https://www.animestudiotutor.com/interface/anime_studio_pro_9_project_settings_/
10 August 2013Smith Micro Graphics
Chad takes us through the options in the Project Settings.
Including the output dimensions : width, height and frame rate
Background colour/color
Depth of field : focus distance, focus range, max blur radius
Render style : Fill style, stroke style, layer style and minimize frame-to-frame randomness
Sort layers by depth and Sort by true distance
Noise grain
Stereo rendering : Red/Blue Anaglyph, Side By Side (YouTube friendly), cross-eyed and eye separation
Extra SWF frame
Save as defaults and reset/restore defaults
https://www.animestudiotutor.com/drawing/backgrounds_with_brushes/
19 February 2013AnimeStudioTutor
In this Anime Studio Tutorial, we look at how to create a background using the brush settings of a simple line.
As the line can be as long as needed, this technique is ideal for long repeating / looping designs.
This tutorial comes with help from Jorge Merino - Graphic Designer. He has also very kindly provided some sample brushes for this tutorial which can be found in the supporting content.
Click here to view FREE Anime Studio Brushes
https://www.animestudiotutor.com/introduction/making_puffin_rock_webinar_-_moho_in_a_tv_series/
20 October 2016Smith Micro Graphics
Making a TV series is a bit like a puzzle and Moho animation software is an essential piece that completes it. In this webinar, Jeremy Purcell (Assistant Director) will be showing how Moho worked with other tools like Shotgun, Deadline, Photoshop and After Effects to produce the TV Series Puffin Rock.
Topics that will be covered in this webinar include:
- Bringing a character from design to compositing
- Seeing inside a character model
- Working with a studio in another country on the same files
- Seeing what a scene file is made up of
This is a chance for you to see how a bigger animation production, Puffin Rock, and its 78 x 7 minute episodes structured a pipeline around Moho to get the best out of the software as well as how it works with other departments in the production.
About the Presenter: Jeremy was Assistant Director on two seasons of Puffin Rock, for a total of 78 episodes. Prior to that, he was Efx Supervisor on two feature films with Cartoon Saloon: 'Brendan and the Secret of Kells' and 'Song of the Sea'. He is currently working on Cartoon Saloon's next feature, 'The Breadwinner', as well as in pre-production on their next Moho TV series.
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