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Found 34 results for simple
Product Overview
Product Overview - Anime Studio Debut 7
https://www.animestudiotutor.com/introduction/product_overview/
4 June 2012Smith Micro Graphics

Create Your Own Art or Import Content to Get Started Fast
Make your own characters and objects with intuitive vector-based draw, paint and fill tools. You can also easily import artwork from popular graphics programs and use pre-built content.

Use the Bone Tools to Quickly Animate Your Characters
Anime Studio's unique bone rigging toolset allows you to create a skeleton that can be easily manipulated to animate characters, simple drawings, or objects in your animation.

Easily Organize Projects with the Timeline, Keyframes and Layers
Anime Studio moves your character naturally along the timeline with keyframes, creating smooth animations. Use multiple layers to edit your animation, and add sound, special effects and more.

Share Everywhere
Export to the most popular web and video formats, or upload and share on YouTube™ or Facebook® directly from within Anime Studio.


Blood, sweat and tears in Moho (Anime Studio) Pro
Blood, sweat and tears in Moho (Anime Studio) Pro - Moho (Anime Studio) Tutorial
https://www.animestudiotutor.com/special_effects/blood_sweat_and_tears_in_moho_anime_studio_pro/
20 October 2016ShoNuff93

This tutorial shows you how to make dripping liquid using noise and the stroke exposure tool. I also use the noise effect to create blood. Really simple techniques that are quick and easy to execute!

Classic Horror 1 - Dark World by Kevin MacLeod is licensed under a Creative Commons Commons Attribution license | Source | Artist

Bump in the Night - Supernatural Haunting by Kevin MacLeod is licensed under a Creative Commons Attribution license | Source | Artist


3D buildings in Anime Studio Pro or MOHO pro 12
3D buildings in Anime Studio Pro or MOHO pro 12 - Moho Pro Tutorial
https://www.animestudiotutor.com/3d_content/3d_buildings_in_anime_studio_pro_or_moho_pro_12/
14 October 2018ShoNuff93

Hey everyone! I've been getting a lot of requests for backgrounds and a friend recently asked me about making one that has a city street with buildings. I thought it was a great idea but also started wondering if I could make it 3D so I could create a lot of different angles for the same scene.
I found that I could pretty easily and this is the result. Now this tutorial shows you how to make VERY simple buildings but given time you could make the buildings and the scene a lot more detailed with a lot more depth but I think following this tutorial will give you a basic understanding of how it works and how to organize your layers.
Yes, there are other tools to create 3D objects in Anime Studio/MOHO as well but I feel like this is the best way to understand X,Y, Z coordinates and it allows you to add details you otherwise couldn't with extrusion and beveling tools.
If you'd like to help support this channel and also get characters and artwork for your animations, check out my Patreon channel at https://www.patreon.com/poptoogi
I also wanted to give a big shout out to Justin Allen, a fellow animator who's own tutorial really helped me out by showing me how to align origin points (rotation points) so that I could easily turn and place walls making this tutorial infinitely more easy to do! He's got a great channel on youtube with awesome cartoons and amazing tutorials so check him out.


Webinar: Creating Custom Facial Rigs
Webinar: Creating Custom Facial Rigs - Anime Studio Pro 9 Webinar
https://www.animestudiotutor.com/bones/webinar_creating_custom_facial_rigs/
19 April 2013Smith Micro Graphics

Join Vern in this 1-hour webinar as he shows you how to create your own facial control rigs to animate the faces of your characters in Anime Studio Pro. Learn how to build simple controls for opening and closing the eyes, and for animating the eyebrows. These control rigs will allow you to animate features such as these both separately and/or together.

Do you ever get frustrated with bones over the face of your characters that clutter up the preview while trying to animate? As part of the face control rig, Vern will also cover creating an "External Control Rig" in Anime Studio using the Bone Constraints feature. The "External Bone Control Rig" will eliminate visual clutter allowing for a completely clean preview of the character's face during animation. By making use of a non-rendering vector layer, "control markers" are assigned to the control bones and the bone display can be turned off completely in the Anime Studio preview. Nothing will block or interfere with your view of the characters head and face while you animate. By using the ideas presented in this webinar you can simplify and streamline your animation process.

The script can be found here


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