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Found 421 results for anime studio
Forward Walk Cycle
Forward Walk Cycle - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/forward_walk_cycle/
8 July 2012ShoNuff93

This is a tutorial was made to show anime studio users how to use the bone scale, bone rotate and camera tools to make a simple walk cycle animation for a forward facing character.


Forward Walk Cycle II
Forward Walk Cycle II - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/bones/forward_walk_cycle_ii/
8 July 2012ShoNuff93

This is a revise video of how to make a forward facing character in anime studio. After seeing how Selgin used his walk ruler I realized that using reference points really helps out the animation. This looks much better than the original post.


Making Cloth
Making Cloth - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/making_cloth/
8 July 2012ShoNuff93

This is a quick 5 minute tutorial on how to simulate cloth movement in anime studio. It's a pretty simple concept but very effective. You can fine tune the technique to make very realistic clothes for characters, flags, capes ect.


Hovering and Floating Effect
Hovering and Floating Effect - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/hovering_and_floating_effect/
8 July 2012ShoNuff93

This video is to show anime studio users how to make objects hover in just a few quick steps. This technique can be used for a variety of objects. UFO's, superhero's elemental effects ect


Layer Ordering For Beginners
Layer Ordering For Beginners - Anime Studio 8 Tutorial
https://www.animestudiotutor.com/layers/layer_ordering_for_beginners/
10 August 2012AnimeStudioTutor

This is a basic tutorial on setting up Anime Studio to allow animated layers.

Once layer ordering has been turned on, any re-ordering of the layers will be recorded.

For example, if you move 5 seconds into the animation, and move a layer from the bottom of the group to the top, a key point would be added. When the animation reaches this point that layer will go from the bottom to the top - i.e. from the back to in front.


Webinar: Speed Up Your Workflow
Webinar: Speed Up Your Workflow - Anime Studio Pro 8 Webinar
https://www.animestudiotutor.com/introduction/webinar_speed_up_your_workflow/
24 June 2012Smith Micro Graphics

Join Victor Paredes as he shares with you his special techniques and tips to speed up your workflow in Anime Studio. See the various ways he creates walk cycles - one of the biggest challenges in animation. Learn how to improve head rotations in your animations as he discusses easy tracing tips, drawing for animation, using symmetry within Anime Studio, and how to use blend morphs effectively. In addition, Victor will share his insights on rigging soft shapes and show you how he brings his characters to life.

The supporting file contains the walk ruler.


Render Styles
Render Styles - Anime Studio Pro 8
https://www.animestudiotutor.com/output/render_styles/
6 June 2012LilredheadComics

In this short lesson, Chad shows you how to apply quick, stylized effects to your Anime Studio animation. This can greatly boost the visual appeal of your project and save you time in the process.


Lip Sync Basics
Lip Sync Basics - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/lip_sync/lip_sync_basics/
28 June 2012CartoonLearning

How to lip sync in Anime Studio. Watch this Anime Studio lip sync tutorial if you've been having problems getting your character's mouth correct.


Adding Movement to a Character
Adding Movement to a Character - Anime Studio 8 Pro Tutorial
https://www.animestudiotutor.com/bones/adding_movement_to_a_character/
8 July 2012ShoNuff93

This is a tutorial for adding movement to a character that is already rigged with bones. It's less a tutorial and more on how to make key frames for quick movements. This is assuming you already know how to rig a character with bones.


Animating Gears With Physics
Animating Gears With Physics - Anime Studio Pro 8 Tutorial
https://www.animestudiotutor.com/physics/animating_gears_with_physics/
8 April 2012AnimeStudioTutor

Using the physics in Anime Studio we can rotate all the gears automatically with ease. One gear is set as a motor and the others are set to 'pivot on origin'.


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