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Found 59 results for animatehttps://www.animestudiotutor.com/bones/anime_studio_pro_112_sketch_bones/
5 January 2016Smith Micro Graphics
Víctor Paredes shows us how to use the new sketch bone tool in Anime Studio Pro 11.2
https://www.animestudiotutor.com/animation/making_animated_grass/
6 March 2016ShoNuff93
A quick tutorial for making realistic moving grass in Anime Studio using a couple of shapes, a couple of bones and a particle layer. All in all it takes less than 10 minutes to do.
https://www.animestudiotutor.com/bones/sketch_bones/
1 October 2017mtbuck24
In this character rigging video tutorial we are going to talk about a really cool feature that was added in Anime Studio 11.2 known as the sketch bones tool. With this tool you can create complex bone systems and animate those bones with ease!
Full course
https://www.animestudiotutor.com/animation/water_waves_in_anime_studio/
6 March 2016ShoNuff93
This tutorial is on how to animate water waves in Anime Studio Pro. With one piece of artwork and a small amount of animating frames, you can simulate the movement of a liquid surface. It's a fairly straight forward tutorial but you must have Anime Studio Pro in order to use the particles. Also, be aware that using large amounts of particles that also contain effects like blurring or gradients will slow down your computer when rendering. Make sure you have your animation down before doing a full render!
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/masking/eye_rigging_part_3/
8 July 2012ShoNuff93
The last video on eye rigging that shows you how to animate and duplicate the eyes for quick animations in anime studio.
Eye Rigging Part 1
Eye Rigging Part 2
https://www.animestudiotutor.com/introduction/moho_pro_12_webinar/
14 August 2016Smith Micro Graphics
If you're new to animation and want to see that you can do with Moho, if you're already an Anime Studio user and want to get an inside look at what's new, or if you've been with Moho from the very beginning, you'll have the chance to learn something new today and see why everyone is so excited about Moho 12.
New features in Moho 12 include:
• NEW! Enhanced Freehand Drawing Tools
• NEW! Bezier Handles
• NEW! Smart Warp
• NEW! Realistic Motion Blur
• NEW! Animate Multiple Layers at the Same Time
• NEW! Pin Bones
• NEW! Updated GUI
• and much more!
This webinar was recorded live on August 12, 2016
Please click here to find out more about Moho Pro 12
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics
Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.
Update: The supporting documents contains the final rigged guitar playing character.
https://www.animestudiotutor.com/animation/animate_digital_numbers/
6 March 2016ShoNuff93
This is a quick tutorial on how to create and digital numbers in Anime Studio using a grid and switch layers. Although Anime Studio has a number sequencer built into it, I thought it would be nice to show users how to create their own numbers to give them practice with use of the grid and also some practice on using switch layers for something other than mouths and hands. It's fairly straight forward so shouldn't be to hard for even the novice user to follow along!
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