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Found 117 results for layers joinhttps://www.animestudiotutor.com/interface/rotate_layers/
4 June 2012Smith Micro Graphics
How to rotate a layer or image in Anime Studio Debut 7
https://www.animestudiotutor.com/lip_sync/lip_sync_switch_layers/
27 August 2015Jared Hundley
Working with Photoshop and Anime Studio, we dive into how to create a set of mouth phonemes, incorporate them into Anime Studio switch layers, and manually lip sync to a spoken word audio file. This episode also briefly shows a little about how to use After Effects to composite your animation files and some extra bonus ideas toward the end for you to consider.
https://www.animestudiotutor.com/bones/layer_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the layer binding method in Moho Pro 12. This popular rigging method is best for rigging group layers or single layers.
https://www.animestudiotutor.com/drawing/character_design_in_anime_studio/
22 March 2016ShoNuff93
I made it this video long because I want beginners in particular to see how long it actually takes to put a character together. This isn't even the most complex character I've seen and it took a few hours to make it look and function right. I've run into a lot of problems when I first started using Anime Studio and truthfully I still do but it's really just about figuring out how to solve the problem and a lot of my solutions are in this tutorial!
I really didn't want to make another super long video but there were just to many people asking me to make it so I had to give it a go. I think short tutorial for awhile is the way to go for awhile anyway. (I know, I said that last time!) In any case, please let me know if you found this useful, if it was good, bad, boring, helpful….whatever it may be. I want to make the best videos I can and really appreciate all input. Also, for any Anime Studio users, question. Would this type of character you would buy or would your rather make try and make it yourself? I'm asking because I'm going to start making artwork animations to sell online and want to know what animators are most interested in. I'm going to continue to make tutorials and then try and sell items I think you guys would like so let me know!
-ShoNuff93
https://www.animestudiotutor.com/lua_scripts/set_origin_-_free_tool_for_moho_pro_by_mynd/
20 June 2018Mynd SK
Change the origin of multiple layers in one go.
Idea and Management: Mynd
Coding: Mitchel Soltys.
If you like our tools, please support further Moho Pro tools development here: paypal.me/myndsk
https://www.animestudiotutor.com/interface/follow_path/
16 March 2013Smith Micro Graphics
This tool allows you to assign any layer to follow a path in your scene. You will need two layers, one with the path, and the other with the object that will follow the path.
https://www.animestudiotutor.com/layers/multiple_layer_editing/
2 March 2014Smith Micro Graphics
How to change multiple layers in Anime Studio
https://www.animestudiotutor.com/bones/basic_eye_rig/
5 October 2012AnimeStudioTutor
This tutorial shows one way to set up a basic eye rig in Anime Studio, using bones and masked layers.
Using the 'Bone Offset' tool the pupils can be moved quickly with ease.
There are two examples:
1. Pupils on one masked layer - Pupils can cross over to the other eye
2. Pupils split into two masked layers - Pupils can't cross over
https://www.animestudiotutor.com/animation/animate_digital_numbers/
6 March 2016ShoNuff93
This is a quick tutorial on how to create and digital numbers in Anime Studio using a grid and switch layers. Although Anime Studio has a number sequencer built into it, I thought it would be nice to show users how to create their own numbers to give them practice with use of the grid and also some practice on using switch layers for something other than mouths and hands. It's fairly straight forward so shouldn't be to hard for even the novice user to follow along!
https://www.animestudiotutor.com/bones/point_binding_method_rigging_tutorial/
1 May 2019mtbuck24
In this tutorial you will learn the point binding method in Moho Pro 12. This popular rigging method is the best way to bind multiple layers to one bone or multiple shapes to one layer.
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