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Found 67 results for tv series e shows
Making an Animated Series - Webinar
Making an Animated Series - Webinar - Anime Studio Webinar
https://www.animestudiotutor.com/introduction/making_an_animated_series_-_webinar/
26 November 2014Smith Micro Graphics

Beginner's Guide to Making An Animated Series with Anime Studio

Join Chad Troftgruben in this 1-hour webinar as he shows you the steps necessary to create your own beginner-level animated series in Anime Studio. Chad will share his tips on getting started and discuss the writing of outlines and screenplays. He will then go over how he develops characters and scenes in Anime Studio and will quickly show you how to add animation. The webinar will conclude with a live question and answers session.


Making Puffin Rock Webinar - Moho in a TV Series
Making Puffin Rock Webinar - Moho in a TV Series - Moho (Anime Studio) Webinar
https://www.animestudiotutor.com/introduction/making_puffin_rock_webinar_-_moho_in_a_tv_series/
20 October 2016Smith Micro Graphics

Making a TV series is a bit like a puzzle and Moho animation software is an essential piece that completes it. In this webinar, Jeremy Purcell (Assistant Director) will be showing how Moho worked with other tools like Shotgun, Deadline, Photoshop and After Effects to produce the TV Series Puffin Rock.

Topics that will be covered in this webinar include:

- Bringing a character from design to compositing
- Seeing inside a character model
- Working with a studio in another country on the same files
- Seeing what a scene file is made up of

This is a chance for you to see how a bigger animation production, Puffin Rock, and its 78 x 7 minute episodes structured a pipeline around Moho to get the best out of the software as well as how it works with other departments in the production.

About the Presenter: Jeremy was Assistant Director on two seasons of Puffin Rock, for a total of 78 episodes. Prior to that, he was Efx Supervisor on two feature films with Cartoon Saloon: 'Brendan and the Secret of Kells' and 'Song of the Sea'. He is currently working on Cartoon Saloon's next feature, 'The Breadwinner', as well as in pre-production on their next Moho TV series.


Drawing & Rigging A Hand Part 4
Drawing & Rigging A Hand Part 4 - Anime Studio Pro 9.5 Tutorial
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_4/
17 September 2013Funksmaname

A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5

Part 4 shows how to add external control bones for bending fingers.

part 1 | part 2 | part 3 | part 4


Drawing & Rigging A Hand Part 2
Drawing & Rigging A Hand Part 2 - Anime Studio Pro 9.5 Tutorial
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_2/
17 September 2013Funksmaname

A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5

Part 2 shows how add simple bones

part 1 | part 2 | part 3 | part 4


Techniques for creating light and shadow effects
Techniques for creating light and shadow effects - Moho Tutorial
https://www.animestudiotutor.com/layers/techniques_for_creating_light_and_shadow_effects/
28 April 2019ShoNuff93

This is another "sort of" lighting and shadow tutorial. I probably could make a whole series on just lighting effects but I think these, in particular, are pretty useful and easy to do.
The first technique I show you is how to use just a simple cut out shape to create a spotlight. I've made a tutorial about this before but it's a good refresher.
The second little technique is creating shadows for a moving character. Yes, you can use the built-in shadow effect but this video shows you how to create a shadow that's a little more dynamic so you can place it anywhere you like.
And the last technique is creating police lights or flashing lights. It's just a little more tricky because it involves some masking and changing layer blending modes, but once you get it


Drawing & Rigging A Hand Part 3
Drawing & Rigging A Hand Part 3 - Anime Studio Pro 9.5 Tutorial
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_3/
17 September 2013Funksmaname

A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5

Part 3 shows how to finesse bone movements with smart actions

part 1 | part 2 | part 3 | part 4


Drawing & Rigging A Hand Part 1
Drawing & Rigging A Hand Part 1 - Anime Studio Pro 9.5 Tutorial
https://www.animestudiotutor.com/bones/drawing__rigging_a_hand_part_1/
17 September 2013Funksmaname

A series showing how to draw, rig and add smart bone finesse to a hand in Anime Studio Pro 9.5

Part 1 shows how to draw and organise your layers. I use Mike Kelleys 'Swiss Army Points' tool, available at www.animatorsforum.com to make drawing easier, but you can do everything with the stock tools.

part 1 | part 2 | part 3 | part 4


Basic Facial Shading in Anime Studio
Basic Facial Shading in Anime Studio - Anime Studio Tutorial
https://www.animestudiotutor.com/drawing/basic_facial_shading_in_anime_studio/
23 February 2014LilredheadComics

While you can have Anime Studio automate the shading process, it's usually best to manually apply the effect so you can have greater control over it. This tutorial shows you how to create some basic cartoon shading effects using the Add Point and Create Shape Tools. This is part 1 of a mini series on shading and shadows.

Recorded By: Jim Mills
Narrated By: Chad Troftgruben

part 1| part 2 | part 3 | part 4 | part 5


Mixing actions with MotionDials
Mixing actions with MotionDials - Anime Studio Pro 7 Tutorial
https://www.animestudiotutor.com/lua_scripts/mixing_actions_with_motiondial/
17 June 2012Funksmaname

Using Rudigers script to mix a series of sequential actions...


Webinar: Character Rigging and Animation
Webinar: Character Rigging and Animation - Anime Studio Tutorial
https://www.animestudiotutor.com/bones/webinar_character_rigging_and_animation_/
20 March 2014Smith Micro Graphics

Join artist Victor Paredes in this 1-hour webinar as he shows you how to rig and animate characters using the newly updated features in Anime Studio 10. See how and when it's best to use the target bones, when to use the new Keyframe Interpolations, and how to use Squash and Stretch for bones. He also shows you the various uses of independent angle, how to hide and show bones for a clean animation, and much, much more. The webinar concludes with a Q & A session where your questions are answered.

Update: The supporting documents contains the final rigged guitar playing character.


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