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Found 67 results for tv series e showshttps://www.animestudiotutor.com/animation/how_to_animate_part_1/
30 April 2019mtbuck24
New to Moho/ Anime Studio animation? This How to Animate series is perfect for you to get animating as soon as possible. Ideal for beginners to the software or animators already familiar with other software who want to understand how Moho/ Anime Studio works so they can get started right away. In this How to Animate we are going to talk about what you need to know to get started with animation in Moho/ Anime Studio.
In this video, we are going to cover:
- Layer Translation
- Keyframes
- Start/ End Play Back
https://www.animestudiotutor.com/output/render_styles/
6 June 2012LilredheadComics
In this short lesson, Chad shows you how to apply quick, stylized effects to your Anime Studio animation. This can greatly boost the visual appeal of your project and save you time in the process.
https://www.animestudiotutor.com/drawing/polishing_up_facial_shading_in_anime_studio/
23 February 2014LilredheadComics
In the second part of our series on shading, we examine how to apply secondary shadows to our character.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/bones/setting_up_eyes_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In Part 1 of this three part series, we take a mug shot of a character and rig his eyes for blinking. Not only can this animation be used for many things down the road, but it will allow us to create a convincing head turn in Part 3.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/bones/rigging_a_mouth_for_a_detailed_head_turn/
21 January 2014LilredheadComics
In the second part of our advanced head turning tutorial series, we rig up a mouth capable of movements via a Smart Bone. Like the eyes in part 1, this will allow us to create a more polished head turn in our third part.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/3d_content/making_3d_objects/
6 June 2012LilredheadComics
While Anime Studio is primarily used for 2D vector graphics, it also has the ability to make simple 3D objects. In this lesson Chad shows you how to convert 2D images into 3D objects.
https://www.animestudiotutor.com/bones/animating_a_detailed_head_turn/
21 January 2014LilredheadComics
In the last part of our head turning series, we utilize smart bones, point animation and other techniques to create a detailed head turn. This includes movement for hair, ears, eyes, nose, mouth and other facial details.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
Part 1 | Part 2 | Part 3
https://www.animestudiotutor.com/drawing/adding_facial_highlights_to_a_character/
23 February 2014LilredheadComics
In part 3 on our series for shading, we add some highlights to the character's face to give the piece more volume. This includes adding highlights to the character's eyes as well. We do this with Anime Studio's Draw Shape and Add Point Tools.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
https://www.animestudiotutor.com/drawing/creating_scenes_with_two-point_perspective/
7 May 2014LilredheadComics
Two-point perspective can really add an extra dimension to you drawn scenes. This tutorial shows you how to set up guides and construct a house using the method.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/masking/masking_basics_hide_all/
21 February 2014AnimeStudioTutor
Basic introduction to masking in Anime Studio. The 'Hide all' setting removes everything from the group and only shows what has been masked out. (This is the most common option when using layer masking).
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