Search
Found 101 results for Character Rigginghttps://www.animestudiotutor.com/layers/switch_layer_dials/
20 July 2016ShoNuff93
I thought I'd make a video on how to make a smart bone action control switch layers. I also wanted to show a quick set up on making a smart bone dial that is set away from the character.
I should also mention if you want to make a visual reference smart bone you can just make it so it just controls a specific switch layer off to the side without linking it to another bone as well.
The reason I made the first example linked to the hand is so that in a busy scene, your control will always be near the hand!
My character was just getting too many switch layers in it so I'm in the process of creating a few of these switch layer controls and I thought I'd share as always!!!
https://www.animestudiotutor.com/drawing/making_south_park_characters_in_moho_part_2/
3 December 2017ShoNuff93
So here is the second part of making a SouthPark character, you guys. I apologize that it's so long but I try not to edit my videos so you can see how long it actually takes me to do something. I have one more part to go and I hope it's not too long but once it is done you'll hopefully know how to make any type of Southpark character pretty easy.
Keep in mind this is just how I would do it. I'm sure there are several ways to make characters like this but this is just the way I came up with.
The next video I'll be making clothes accessories and just showing how to move the character around!
I know some of you aren't Southpark fans but there are still some good tips and tricks that you can learn from this. The main one being about group layers and swapping out accessories. Anyway, hope some of you find this useful and if you have any questions leave them down below or write to me at www.facebook.com/poptoogi
https://www.animestudiotutor.com/layers/shadow_clones_for_your_characters/
28 April 2019ShoNuff93
This is a very quick, super easy tutorial on how to make a kind of shadow character time-lapse effect similar to the super effect you see on fighting games like Street Fighter Alpha or in Anime and movies!
It's very simple. Create an animation, duplicate your character, use a little grouping and masking and mess with the sequencer and some layer effects and that's it!
It may sound like a lot but trust me, it takes about 2 minutes to execute once you've learned it!
https://www.animestudiotutor.com/animation/animating_a_convincing_walk_cycle/
21 December 2013LilredheadComics
Learn the fundamentals for creating a convincing walking cycle for an Anime Studio character. From setting down the extreme poses, to adding in subtle midway effects, after watching this tutorial, you will have mastered the art of animated walking.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/zombie_slayer_ep01/
18 February 2018Jared Hundley
Working with Photoshop and Illustrator, we take a character from sketch to a ready to rig Illustration. My process is Illustrator to Moho to After Effects in this series.
Part 2 | Part 3 | Part 4
https://www.animestudiotutor.com/animation/run_cycle_tutorial_part_1/
1 May 2019McCoy Buck
Here is the first video of tutorial series to create your own Run Cycle!
Download the fully rigged character
Would you like me to personally tutor you?
Join the Facebook Groups and share your progress!
Moho Pros | Moho Pros (Beginners)
The full Advanced Run Cycle
https://www.animestudiotutor.com/masking/hiding_assets_with_masking_in_anime_studio/
21 December 2013LilredheadComics
Have you ever brought an image into Anime Studio and wished you could somehow make a character or object appear behind one part of the image, while still being revealed in another? While you could go into another software and break this image apart, you can also achieve the effect through masking, without having to leave Anime Studio. This tutorial shows you how to create an invisible mask and allow a character to run behind a pillar on a static bitmap image.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/animation/animating_a_running_character_in_anime_studio/
21 December 2013LilredheadComics
By using a combination of onionskins, frame labelling and bone colouring, it's very possible to create a believable running animation cycle no matter what type of character design is used.
Along with this video is a workflow chart you may find useful.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
https://www.animestudiotutor.com/introduction/workflow_basics_episode_1/
14 June 2015Jared Hundley
How to Anime Studio: Workflow Basics: Character Animation: Episode 1
Working with paper, pen, illustration software, and Anime Studio, we will take a character from idea to a ready-to-rig Illustration.
Workflow Basics Episode 2 | JaredHundley.com
https://www.animestudiotutor.com/drawing/adding_torso_shading_in_anime_studio/
23 February 2014LilredheadComics
Now that we have the face shaded, we can bring our focus to the character's torso. Continuing on with using the Add Point, Create Shape and Curvature tools in Anime Studio, we will create and shadows and shading for the character's body.
Recorded By: Jim Mills
Narrated By: Chad Troftgruben
part 1 | part 2 | part 3 | part 4 | part 5
Showing tutorials 51 to 60 of 101